Former Kingsoft president Wu Yimin: Games are not crafts but creative products

Former Kingsoft president Wu Yimin: Games are not crafts but creative products Nowadays, end-game travel is not high in the domestic market, but in terms of web games, China's development has far exceeded South Korea. Many end-users have introduced micro-ports or page-based versions, and there have even been a large number of end-game companies transitioning to do page tours.

Wu Zuimin, the founder of Dahao Digital Technology and the former president of Kingsoft Games, is a representative. In Jinshan, Tencent, Shengda and other companies responsible for a number of end-game projects, he recently launched a low profile frog digital technology, the company's first product is a RPG web game. Wu Minmin said: The game is a creative product, not a craft. The attitude is not measured by time.

Wu Yimin's first product for low-profile startups is RPG page tour. For the opinions mentioned at the beginning of the article, Wu Yimin said: Attitudes are not measured by time. The bad products that take millions of years to spend billions of dollars are not without but a whole lot. Games are creative products, not crafts. Emphasizing the high production cost will only make it lose its vitality. The most suitable product for the current user needs is the most important.

Many people agree with his point of view. In fact, the emphasis on R&D time is very unfair to domestic small and medium-sized teams, especially startup teams. Do not eat or drink Concentrate on research and development for three or five years is certainly a fantasy, for them, in the fiercely competitive game industry, survival is a top priority. Moreover, the innovation of the core gameplay is often just a flash, not directly proportional to the production cost and production time.

265G Xiaobian actually believes that a good game should not be a simple time calculation. It should be guided by consumer demand and develop quality games. Taking the "mortal comprehension" series as an example, the innovation has been in progress until now, adding many interesting gameplay and novel images. It can be seen that the game company has been researching and developing! Does the time for further research and development should be counted in the time of game development? In order to pursue short-term benefits, ignoring long-term benefits and shortening research and development time are not desirable, and good games do not necessarily have to rely on long time.

As Wu Minmin said, the most suitable product for the current needs of users is the most important. As long as the quality of the game is excellent, why should we care about it for several years?

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